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Design and Technology

Design and Technology gives students opportunities to work with a wide range of materials, principles and systems while being engaged in developing ideas, innovation and creativity.

In Design and Technology, students will study Materials and Engineering.

From Years 7 to 12, students will develop a clear understanding of the elements and fundamentals of design, planning and management, learn safe and responsible use of materials and tools to successfully complete their design tasks in our workshops.

Learn more about the Design and Technology courses we offer below.


Years 7 to 10

In Materials, students will design and produce various projects, including laminating materials, complex design and material selection. Students will explore ideas, investigate them and follow a design brief.


Years 7 to 10

In Engineering, students will design and manufacture a racing car using rubber bands and CO₂ canisters as the propulsion system and race them on a 20-metre track. This project introduces new skills in shaping materials, complex design, material selection, and surface preparation and application.


Years 7 to 10

In Graphics, students will work on small 2D and 3D projects. Students will learn to use computer software to enhance their ideas and designs using 3D printers, creating exciting projects such as stickers and logo designs.

Engineering General

Years 11 & 12

Students are given exciting and innovative student-centered programs that bring together technical skills, scientific knowledge and high-level thinking. These programs range from building hovercrafts to arcade machines. Some of the programs offered include Robotics, Quadcopters, with STEM being the basis for all programs offered.

Materials Design and Technology General

Years 11 & 12

Students design and produce a variety of projects. The skills of laminating materials, complex design and material selection are introduced. Production of an electronic portfolio in which students investigate, explore ideas and follow a design process in response to a design brief.  Students are required to evaluate the final solution’s effectiveness for specific purposes and audiences.