In Year 10, learning in Digital Technologies focuses on further developing understanding and skills in computational thinking, such as precisely and accurately describing problems; and the use of modular approaches to solutions. It also focuses on engaging students with specialised learning in preparation for vocational training or learning in the senior secondary years.

Specific areas and tasks may include; App Design, Movie Making, Sound Editing, Animation, Digital Image manipulation, MS Office and Adobe Suite extensive practice, Special Effects, Cyber Safety and Coding.


Digital systems
• Role of hardware and software in managing, controlling and securing access to data, in networked digital systems
Representation of data
• Simple compression of data and how content data is separated from presentation data

Collecting, managing and analysing data
• Apply techniques for acquiring, storing and validating quantitative and qualitative data from a range of sources, considering privacy and security requirements
• Analyse, visualise and model processes and entities, and their relationships, using structured data
Digital implementation
• Design algorithms represented diagrammatically and in structured English, including iteration
• Validate algorithms and programs using common acceptable methods
• Implement data storage and organisation techniques within a programming environment
• Create interactive solutions for sharing ideas and information online, taking into account social contexts and legal responsibilities
Creating solutions by:
Investigating and defining
• Identify the needs of the client/stakeholder to determine the basis for a solution
• Create and critique briefs to solutions
• Investigate components/resources to develop increasingly sophisticated solutions, identifying and considering associated constraints
• Apply design thinking, creativity, enterprise skills and innovation to develop, modify and communicate design ideas of increasing sophistication
• Design possible solutions, analysing designs against criteria, including functionality, accessibility, usability and aesthetics, using appropriate technical terms and technology



In Year 10, students are provided with opportunities to explore in more depth the way media work is constructed in different contexts and how it can be used to challenge the values of an audience. They explore past and current media trends on audience use of media.

Students continue to make and respond to their own media productions and professional media work within the selected media type, genre or style studied, using refined media production skills and processes: problem solving, working as a team, or independently; setting and following personal and group timelines; and independently using media equipment safely and responsibly.

Media foci are: Media Fiction (for example, narrative focused video games, celebrities in media fiction, Hollywood or Bollywood films) and Media Non-Fiction (for example, educational programs, wiki site blogs, photographic essays).

Students are expected to work within, or across, the following media in each year level: film, television, photography, print media, radio or online media.

Students will have access to a wide variety of equipment including DSLR cameras, lenses, tripods, lighting, and image manipulation software. Students will learn about the technical aspects of photography including framing, shot composition, codes and conventions, also using our ‘greenroom’.

They will capture and edit video and sound to create music, audio and/or video productions and create visual special effects.

Students will also learn various camera shots and angles, storyboarding, scripting, filming, and editing, respond to film and media viewings; Advertising, poster design and photo reconstruction will be created using Adobe Photoshop, Lightroom and Illustrator for example.
Throughout the course, students will have opportunities to enter their work into College Showcase and industry competitions.


This course offers an environment in which students can pursue and realise opportunities through innovative and enterprising activities. Business theory and practice are combined throughout this course. Students will work both collaboratively and individually to identify, create, and successfully manage business and community opportunities as appropriate to the school context. They will develop critical and lateral thinking skills while assessing risk and reviewing progress in pursuit of their goals.

Students will engage in the technology process of investigating, devising, producing and evaluating as they develop solutions to meet particular needs. This course promotes the development and application of enterprising attributes such as negotiating and influencing others, communicating ideas and information, identifying, recruiting and managing resources, persistence, resourcefulness, flexibility and an ability to deal with change.

Students will have the opportunity to study Business and/or Accounting ATAR in year 11, where National and Global factors affect the Business world. Pupils can also study a Vocational Certificate in Business.

Students are introduced to the concept of economic performance and living standards while continuing to further their understanding of the concepts of making choices, interdependence, specialisation, and allocation and markets through examining contemporary issues, events and/or case studies delving into the reasons for variations in the performance of economies. They explore the nature of externalities and investigate the role of governments in managing economic performance to improve living standards. They inquire into the ways businesses can manage their workforces to improve productivity.